We check the player, not just the answers.
We tell you what's recruitable, find the players, and make sure they're the real thing — from mainstream audiences to the near-impossible.
We check the player, not just the answers.
We tell you what's recruitable, find the players, and make sure they're the real thing — from mainstream audiences to the near-impossible.
• They actually play what they say they play.
We verify titles, hours, recency and platform — then check the person behind the answers with recorded responses, proof of play or a live video call, depending on what your study needs. You get players who know the game, not people who ticked a box saying they do.
•The recruit stops being your job.
Sourcing, screening, scheduling, reserves, comms, incentives — all of it, with one person accountable and updates you don't have to chase. Confirmed, reconfirmed, and a vetted standby bench so your rooms stay full. If a validated participant is off-spec or no-shows without cause, you get a credit.
• We reach past your panel when the brief needs it.
Your panel is a good place to start. It shouldn't be the only place. When a study needs a profile it doesn't hold — or more of them than it can free up in your fieldwork window — we go and find them.
You brief for a hardcore FPS player. You get someone who played Call of Duty twice in 2019. They pass the screener, they answer every question, and none of it is worth acting on.
You get a name, an age and a slot time. You cannot see what they actually play, or whether your sessions cover the brief between them, until everyone is already in the room.
Three days out from fieldwork and nobody can tell you how many participants are confirmed. You chase, you wait, and you end up planning for the worst.
Two or three never turn up. Your team is ready, the dev team is watching, and a chunk of your sample is gone. The build moves on, the window closes, and you present findings you know are too thin for the decision riding on them.
Since 2020 we have recruited players for games research on what they actually play, not what they claim. You get players who fit the brief, a recruit that runs without you managing it, and reach beyond your own panel when the study needs it.
We verify titles, hours, recency and platform, then check the person behind the answers with recorded responses, proof of play or a live video call. You get the player you specced, not the one who screened well.
Sourcing, screening, scheduling, reserves, participant comms and incentives. One person accountable, updates you do not have to ask for, and a vetted standby bench so your rooms stay full.
Your panel is a good place to start. It should not be the only place. When a study needs profiles it does not hold, or more than it can free up in your window, we go and find them.
Five years of games recruitment, and the same studios and publishers keep coming back for more.
Studies delivered since 2020
Players sourced, screened and checked
Studios and publishers, from indie to platform holder
Send us the spec, even a rough one, and we will tell you what is recruitable before you lock it. Then we go and find the players — our own gamer panel where it has depth, targeted social campaigns where it does not. Applicants inside 72 hours. A full lineup, checked and confirmed, within 14 days.
I’ve had the pleasure of working with Scott and Gromotion on several game user research projects over the past year, often with very specific and challenging recruitment criteria. Scott and his team consistently find high-quality, well-matched participants, and their knowledge of games and different player audiences really shows.
Gromotion is reliable, responsive and flexible, even when timelines are tight or requirements change along the way. The team have become trusted partners in our research, and they’re always a pleasure to work with :)
I’d happily recommend him to anyone looking for specialist games research recruitment!
I've gushed over Gromotion before but I wanted to give them another shout-out - After running a recent playtest, they again found THE BEST players for our study, with an incredible level of communication and level of detail.
Why is the level of detail important? Simple. We always need players within a specific category and they go well above and beyond this, by providing us with phenomenal participants. I never have to worry about who we will get.
So, once again, thank you so much!
Thank you for all your work organising the playtesters this week.
All playtesters were polite and friendly - and arrived early.
Everyone was absolutely brilliant!
GREAT TO HEAR FROM THE TEAM THAT THE RESEARCH WENT WELL AND THAT OUR CLIENTS ARE VERY PLEASED! THE TEAM REMARKED HOW GREAT THE STANDARD OF RECRUITMENT WAS - AS WAS YOUR DILIGENCE AND SUPPORT IN MANAGING DROPOUTS AND SCHEDULING SPARES. SO A BIG THANK YOU FOR ALL YOUR EFFORTS!